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The Games Machine 99
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XENIATGM99.iso
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Pro Rally 2001
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prorally2001_demo.exe
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Data
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Info
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console.log
Wrap
Text File
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2000-10-24
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4KB
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146 lines
************** ProRally2k1 Preview **********************
First Initializations
Global Initializations
Main loop
Loading GUI info
Loading GIS info
Loading CPF info
Loading SYM info
Loading WTH info
Loading sector masks
Loading ZON info
Loading CIR sound information
No limits
Loading sectors info (mesh, shd, mrm, dmy, ngh)
Done with CIR file!
No Max Speed file
Beziers Pre-computation
> Computing guide's normals
> Computing the Beziers coefficients for each guide
Initialising wind...
Initialising snow...
Initialising projections...
-------------------------------------- SHADOWS -----------
Initialising shadows...
FD3LOAD: Couldn't load bitmap:
COMMON\ROJO_M.TGA
Creating new object: XSARAKC
Loading HOF file
-------------------------------------- TRIANGLE SELECTION
Initialising Triangles....
Writing HOF file
Writing HOF file
Loading GUI info
Loading GIS info
Loading CPF info
Loading SYM info
Loading WTH info
Loading sector masks
Loading ZON info
Loading CIR sound information
No limits
Loading sectors info (mesh, shd, mrm, dmy, ngh)
Done with CIR file!
No Max Speed file
Beziers Pre-computation
> Computing guide's normals
> Computing the Beziers coefficients for each guide
Initialising wind...
Initialising snow...
Initialising projections...
-------------------------------------- SHADOWS -----------
Initialising shadows...
FD3LOAD: Couldn't load bitmap:
COMMON\ROJO_M.TGA
Creating new object: XSARAKC
Loading HOF file
-------------------------------------- TRIANGLE SELECTION
Initialising Triangles....
Writing HOF file
Loading GUI info
Loading GIS info
Loading CPF info
Loading SYM info
Loading WTH info
Loading sector masks
Loading ZON info
Loading CIR sound information
No limits
Loading sectors info (mesh, shd, mrm, dmy, ngh)
Done with CIR file!
No Max Speed file
Beziers Pre-computation
> Computing guide's normals
> Computing the Beziers coefficients for each guide
Initialising wind...
Initialising snow...
Initialising projections...
-------------------------------------- SHADOWS -----------
Initialising shadows...
FD3LOAD: Couldn't load bitmap:
COMMON\ROJO_M.TGA
Creating new object: XSARAKC
Loading HOF file
-------------------------------------- TRIANGLE SELECTION
Initialising Triangles....
Writing HOF file
Loading GUI info
Loading GIS info
Loading CPF info
Loading SYM info
Loading WTH info
Loading sector masks
Loading ZON info
Loading CIR sound information
No limits
Loading sectors info (mesh, shd, mrm, dmy, ngh)
Done with CIR file!
No Max Speed file
Beziers Pre-computation
> Computing guide's normals
> Computing the Beziers coefficients for each guide
Initialising wind...
Initialising snow...
Initialising projections...
-------------------------------------- SHADOWS -----------
Initialising shadows...
FD3LOAD: Couldn't load bitmap:
COMMON\ROJO_M.TGA
Creating new object: XSARAKC
Loading HOF file
-------------------------------------- TRIANGLE SELECTION
Initialising Triangles....
Writing HOF file
Writing HOF file
Loading GUI info
Loading GIS info
Loading CPF info
Loading SYM info
Loading WTH info
Loading sector masks
Loading ZON info
Loading CIR sound information
No limits
Loading sectors info (mesh, shd, mrm, dmy, ngh)
Done with CIR file!
No Max Speed file
Beziers Pre-computation
> Computing guide's normals
> Computing the Beziers coefficients for each guide
Initialising wind...
Initialising snow...
Initialising projections...
-------------------------------------- SHADOWS -----------
Initialising shadows...
FD3LOAD: Couldn't load bitmap:
COMMON\ROJO_M.TGA
Creating new object: XSARAKC
Loading HOF file
-------------------------------------- TRIANGLE SELECTION
Initialising Triangles....
Writing HOF file